From vector graphics to real solid objects,
digital tools are making their mark on our physical world. My work is
developed in the 'digital workshop' using Rapidform technology as a
bridge to real, tangible objects. I design objects for ceramic
production with a visual appearance pointing back at the virtual. This
place, with its perspectives, wire frames and renderings, is magic and
beyond my everyday perception of space.
Not being strictly
functional extends an invitation to play with domestic settings, lead
by a curiosity of what future ceramic products could be.