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Exploring Pleasure-Driven Design Through Internet of Things (IoT) Transformations

The Internet of Things (IoT) has transformed numerous analogue products into IoT products with embedded sensors, advanced features and novel experiences. As these connected objects become ubiquitous, designers have shifted from a tool-oriented to an experience-oriented approach. However, the focus on maximising living efficiency and profit growth has often obscured the importance of pleasurability and experimentation in designing IoT products. Recognising the historical and psychological significance of pleasure in human experiences, “pleasure-driven design” is proposed as an overarching concept for designing interactive product experiences that prioritise pleasure. While several general pleasure-driven design methods exist, they have not adequately addressed the distinctions between analogue and IoT products in terms of pleasurability. Additionally, concerns over privacy and automated decision-making in IoT objects pose challenges to designing pleasurable experiences. Therefore, this research explores new possibilities for pleasure-driven design by leveraging IoT transformations.

This work adopts a research-through-design approach. The exploratory practices identify differences between an IoT product and its analogue form in terms of pleasurable experiences and uncover deficiencies in current frameworks. A novel framework is developed to guide designers in delivering pleasurable experiences by utilising IoT transformations as materials and to enable design researchers to explore pleasure-driven design in this context. The framework is initially tested with designers and then with human-computer interaction (HCI) researchers through material speculation. Based on the new framework, the CloudPlanter – a technology probe and research product – is developed and applied in a co-speculation experiment to explore the future relationship between humans and networked objects.

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